Twentynine Palms (formerly known as Twenty-Nine Palms) was named for the palm trees found there in 1852 by Col. Henry Washington. Located in the Mojave Desert, California, dry climate, palm trees, shrubs and sand as far as the eye can see characterise Twentynine Palms Airport and its vicinity.
The developers have set a whole new level of detail and realism with this scenery, based on many references from the real airport. Along with a huge library of high quality 3D objects, the software forms the basis for all prospective 29Palms sceneries. Covering over 250km² with high resolution satellite imagery, the scenery provides a lot to explore.
What are you waiting for? Pick one of the big hubs and head over to Twentynine Palms. The desert awaits you!
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Highly detailed rendition of Twentynine Palms Airport (KTNP), California
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Complete coverage of over 250km² with high resolution satellite imagery (0.25-0.6m/px)
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Realistic shadow rendition on lots of 3D objects by 'texture baking'
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X-Plane 10 HDR lights
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High resolution day and night textures (2048px²)
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Realistic rendition of light sources on all 3D objects and ground by 'baked lighting'
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Over 100.000 hand-placed and custom made vegetation objects
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Complete reconstruction of the airport’s lighting equipment
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Animated car traffic
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Numerous custom static objects and aircraft around the airport
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Compatible with HD-Mesh V3 by Andras Fabian (please read the 'X-Plane 10 HD Mesh Scenery v3' chapter in the manual)
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Excellent performance with high frame rates due to optimisations
System Requirements:
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XPlane 11 / X-Plane 10.45, X-Plane 10 North-America Edition, X-Plane 10 Steam Version
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3GHz multi-core CPU (or, even better, multiple processors)
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8GB RAM
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3D graphics card with 2GB of on-board, dedicated VRAM
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Windows 10 / 8 / 7, OS X version 10.6.8 or later, Linux Ubuntu 12.04LTS or compatible
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920MB hard drive space
US$16.99
In Stock
Earn up to 53 points.