13 August 2014 - this aircraft has been updated to v1.3.
Full details can be found in the Support section.
The Sukhoi Su-30 is a twin-engine, two-seat fighter aircraft developed by Russia's Sukhoi Aviation Corporation. This multi-role fighter for all-weather air-to-air and air-to-surface deep interdiction missions is generally similar to the US F-15E Strike Eagle.
The Su-30 from Bear Studios is an accurate and in-depth simulation for FSX, P3D and FS2004 and its complex systems and operating procedures were developed with reference material from a real combat aircraft.
The Su-30 has two distinct version branches, manufactured by KnAAPO and the Irkut Corporation, both of which come under the Sukhoi group's umbrella. KnAAPO manufactures the Su-30MKK and the Su-30MK2; tThe Chinese chose an older but lighter radar so the canards could be omitted in return for increased payload.
Irkut offered the multirole Su-30MK/MKI for the Indian Air Force, Along with its ground-attack capabilities; the series adds features for the air-superiority role, such as canards, thrust-vectoring and long-range phase-array radar. The Russian Air force operates several Su-30s and has ordered the Su-30SM version.
See the Extended Description section below for all the aircraft features
Features
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In-depth simulation based on official published papers related to Engine, Hydraulic Machinery, Avionics, Radar, Flight Control and Navigation system on Su-30.
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Highly efficient and detailed external modelling. Delivery and Jettison sequence recreated from real aircraft.
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Weapons and storage individually modelled with weight. When selected, weapons/storage released from aircraft, SMS (Storage Management System) will detect status and make dynamic changes.
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Custom keystroke mapping to gaming devices for HOTAS setups.
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Highly detailed Virtual cockpit (VC) features:
- High resolution textures with sharp gauge text
- Emissive Avionics, MFD and HUD, with Russian style gauges
- Floodlight and Console light in two colours, MFD and Gauge backlight for Night Flight, Interior lights controlled by individual light control switches, simulating electrical bus behaviour
- Switchable cockpit positions in both FS2004 and FSX (two-seats only)
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N-001VE Multi-role Fire Control Radar and Electrical Optical Sensor (OLS/IRST) system simulation.
This system has five main modes for searching detecting and the calculation of fire control solution to designated AI target and/or selected fixed ground target, Radar with six different scan submodes related to proper weapons or working functions
1. CRM/ACM Mode for air target
2. GMTI Mode for Ground/Sea moving target
3. FTT Mode for ground fixed target
4. NAV Aid (Beacon) Mode for carrier landing operating
5. AIFF for ACM/CRM combined Modes
6. OLS/FLIR/ IRST system simulation. Stand-alone LST/LDT or coupled working with FCR Radar
7. Integrated Fire Control System simulation
8. Ground Control Intercepting System (GCI) simulation
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All weapons and storage have delivery animation sequence and procedure controlled by SMS system. Weapons and Stores include:
- R-73E Air-Air Missile
- R-77 RVV-AE Missile
- KH-31P Anti-Radar Missile
- X-29T/L AGM
- X-59M/ME AGM
- KAB-500 Laser Guided/TV Guided Bomb
- X-59K/MK Anti-Ship Missile
- Su-30 can carry Russian-built Air-Air missiles and all types of air-ground guided/unguided weapons. Anti-ship and anti-radar systems are simulated on the aircraft
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Fully animated canopy and ejection sequences.
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Thrust Vector Control system (TVC) and canards, controlled by flight control system to gain more manoeuvrability on SU-30MK/MKI variants. The nozzles and canard animation slaved on flight control.
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Procedural animation system including:
- Missile launches (five types, with smoke tail and flame animations
- KAB/FAB Bomb release (two types, with animated bomb delivery)
- Rocket launches with smoke tail and flame attached
- Jettison (emergency or selective)
- Boarding ladder, air intake blockage covers, controlled by conditional status
- Full pilot articulation with autonomous movement and gesturing
- Built-in FCS-controlled flight control surfaces
- Speed brake and hydraulic power simulation
- Functional animated air refuelling probe and control switch panel for receiving fuel from tanker or large aircraft
- Automatic trailing and leading edge flaps. Controlled by related conditional status
- Tip vapour effects. Afterburner and engine flame effect, controlled by conditional status
- Gsh-30-1 Gun system and effect simulation
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Cockpit sound system for warning and advisor voice (FSX only).
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Built-in exterior lights for landing, taxiing, Dimmable navigation and beacon lights.
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90-page Operational Flight Manual
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Simulated combat capability:
- Radar-guided Missile / Radar Homing Missile simulation
- Laser-guided Bomb simulation
- GPS-guided AGM simulation
- OLS/IRST/FLIR LST and LTD simulation (no IR imagery)
- Stand-alone ECM/ESM system with advisor display
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Three models with different typical payload configurations referenced from real Su-30MK/MKK aircraft. Every variant's model with payloads has typical skin texture for worldwide Su-30 owners.
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Advanced graphics /backlighting techniques. Highly accurate custom avionic displays (HUD, UFC, MFI-9/MFI-54 Russian-style integrated electrical gauge displays)
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Su-30MKK have full functional MFI-9 displays mounted in forward and rear cockpits, which can apply more information from a real Su-30 aircraft manual on integrated pages.
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Su-30MK/MKI have similar MFI-54 displays system from recent updated Su-27SK.
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Custom Auto Throttle for Cruise, Approach and Take-off Status, continually adjusted by Flight Control System. Simulate overstall manoeuvres such as cobra, vertical wheel and other super manoeuvres.
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Custom 10-mode autopilot which mimics the actual Su-30 FCS:
- Barometric Altitude Hold (BALT)
- Radar Altitude Hold (RALT)
- Flight Path Angle Hold (FPAH)
- Heading Select (HSEL)
- Custom in-flight waypoint reprogramming via built-in GPS system
- Coupled Waypoint (CPL WPT)
- Coupled Sequence (CPL SEQ)
- Coupled TACAN (Ground-based TACAN navigation)
- Coupled Beacon (Ground-based Beacon navigation)
- GCI-coupled Vector for Air-Air Intercepting (GCI CMD)
- Manually select Mach number and flight altitude for autopilot and radar intercept system via built-in control panels
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Functional Hydraulics, Failure, Electrical, Fuel, Auxiliary Power System (APU), Engine Working Limitation and adjust system (ECU) - and more.
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Over stall manoeuvrability when you turn off FCS limit switch; aircraft can do cobra and other super manoeuvres. Enhanced FCS system maintains aircraft stability when FCS limits working.
System Requirements:
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Flight Simulator X (Acceleration, Gold or SP2 required), FS2004 or P3D
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2.0GHz or any Dual Core
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1.0GB RAM
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256MB graphics card
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Windows 8 / 7 / Vista / XP (32-bit or 64-bit)
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400MB hard drive space
US$29.95
In Stock
Earn up to 96 points.