Fly The Line - Short Haul Edition

Compatibility: MSFS 2024, MSFS 2020, X-Plane 12, X-Plane 11, P3D v6, P3D v5, P3D v4, FSX
Step into the cockpit as a short-haul airline pilot and climb the ranks from Junior First Officer to Fleet Captain! Fly busy, realistic schedules, with tight turn-arounds and diversions all whilst balancing health and fatigue and manage your personal life along the way. Unlock skills, upgrade your lifestyle, and take your aviation career to new heights!

Fly the Line puts you in the cockpit of your favourite airliners, flying for your airline. Pick your base, name your airline, build your routes, and you're ready to go.

Core features

  • Create up to eight short-haul aircraft to operate across your airlines.
  • Generate hundreds of routes with an easy-to-use schedule generator based on your favourite base airport.
  • Fly two- or four-sector daily schedules – or mix it up to suit your style.
  • Choose flights from quick 30-minute hops to longer journeys of up to 5.5 hours.
  • Two game modes to suit your playing style:
     - Career – Work your way up to Fleet Captain while managing your life.
     - Free Play – Everything unlocked – just focus on flying.
  • Level up and earn XP to progress your career.
  • Manage your time off doing activities to balance work and life.
  • Upgrade your pilot through a skill tree system with over 30 unlockable skills.
  • Purchase household items, cars, house upgrades, or even a sim pit to improve your life.
  • Earn extra income with side hustles.
  • Fly sightseeing trips to points of interest around the world.
  • Fly land-aways to earn extra cash.
  • Experience diversions for added unpredictability during flights.
  • Track every flight with a detailed logbook and flight stats.
  • Use in-depth stats and data to improve your flying skills.
  • More features are on the way!
 USPs
 
  • Compatible with MSFS 2020, MSFS 2024 (TBC!), 2020, FSX, P3D and X-Plane
  • Easy to use with a simple UI
  • Fly your preferred aircraft from the start
  • Fly for your favourite airline or create one
  • Create up to eight airlines, each with their own routes and base airport
  • Share your aircraft among all eight airlines
  • Schedule builder
  • Route generator
  • Fly multi-sector routes
  • Career mode and free-play mode
  • Diversions for unpredictable, non-linear sectors
  • Comprehensive logbook allowing you to track and measure all flights
  • Data insights to help you improve your flying
  • Adds purpose and progression to flight sim specifically aimed at short-haul operations

FAQs
 
Q: Can I fly long-haul routes?
A: The longest allowed routes are around six hours each way, focusing on the short-haul experience. Your schedule will always return you to your base each day (unless diverted). Fly the Line is not designed to manage long haul sectors.
 
Q: Can I change the time and date?
A: No. Fly the Line tracks time for schedule performance. Changing it in your simulator will cause tracking issues, making flights early or late, with unpredictable results.
 
Q: Can I increase my sim rate?
A: Yes, if your aircraft allows it, but XP and bonuses will be reduced. It’s a trade-off for speeding things up.
 
Q: Can I use instant replay?
A: No. Instant replay interferes with time tracking, generating inaccurate data. Use it only after completing your flight and clicking END FLIGHT.
 
Q: Can I fly any of my aircraft for any of my airlines?
A: Yes. You can fly any aircraft, but performance values and the overall Fly the Line experience is tailored to typical short-haul airliners, whether prop or jet. You could use, for example, the Just Flight RJ100 as a City Hopper and an Airbus A320 as a charter. It's also fine to use long haul aircraft too but your routes will be restricted to a max of 6 hours. You can use smaller aircraft (like a Cessna 152) for Wings of Wealth missions.
 
Q: Do you store any flight data in the cloud?

A: No. Everything is stored locally on your PC. The only online interactions are maps and any (optional) AI API calls.
 
Q: Why is my touchdown zone incorrect?
A: I've not been able find a comprehensive database containing information on runway thresholds AND touch down zone positions, therefore as of now, touchdown zones are calculated 3000ft from the start of the runway threshold, Starting AFTER the displaced threshold. You should aim to land in the centre of the touchdown zone (50%).
 
Q: Does using AI offer any advantage?
A: No. I'm currently experimenting with simple AI integration to allow for less predictable messaging and narratives (mostly in the direct messages you get from friends and family). Obviously there are many possibilities around AI but it's proving  a little hard to control and sometimes a little too unpredictable.
 
Q: Why did my departure/arrival runway not get tracked correctly?
A: In most cases the correct runway should be identified. If the wrong runway has been identified, you can correct it in your logbook. These can be changed at any time. This does not affect your score.
 
Q: What's a good sink rate?
A: Well, that's up for debate, but generally anything below 500ft/min is considered good in Fly the Line. But remember that greasing it isnt always best. This is where touchdown zone measurement comes in to play. You need to get the aircraft down in good time without slamming it in to the ground.
 
Q: What's a good touchdown zone?
A: 50% - basically bang slap in the middle of the touchdown zone and you'll get a perfect score. As the score gets higher, this would be a long landing and if it is less than 50% that would be a short landing.

Development Updates

17 December 2024

Fly the Line is a new career-focused add-on created to bring much-needed structure and purpose to the flight simulator experience. It’s aimed at those who need a reason to fly without having to sit and choose a route. You’ll visit airports and fly routes you wouldn’t have considered before.

You’ll step into the life of a short-haul airline pilot—juggling multi-sector schedules, personal responsibilities, and working your way up the ranks. Whether you’re flying for a fictional airline or recreating operations from your favourite real-world airlines, it’s designed to immerse you in the day-to-day challenges of airline life.

There’s lots to cover, but for now, let’s give you a quick overview of the main features. We’ll dive into the finer details in future updates.

Airlines and Aircraft

One of the features is the ability to create up to eight short-haul aircraft and eight airlines. This means you can build your own fleet and fly for an airline that suits your style, using your favourite airliners. You may want an airline that operates short domestic flights in an RJ100 or perhaps fly for a budget airline across Europe in an A320. Or a mix of the two. It’s up to you.

You can operate flights from 30 minutes all the way up to six hours. One of the main objectives was to allow you to step straight into your favourite add-ons and fly them right away. You have the freedom to fly whichever airliner you like for whichever airline you want.

It’s worth pointing out that Fly the Line isn’t an airline management sim. There is an element of management, but you’ll be managing yourself as opposed to the airlines you fly for.

Schedules

After you’ve created a profile, you’ll create your airline and set up your routes. The schedule generator is designed to be quick and easy to use, so in just a few clicks, you can generate hundreds of routes based on your chosen base airport.

Whilst on the subject of schedules… They’re built around multi-sector rosters spanning a five-day period. You’ll fly for five days and then have four days off. Some days might have just two sectors, while others could have four. You can customise this when setting up your airline so it fits your preferred flying style.

Game Modes

There are two game modes to cater to different tastes. These can be applied to any of your airlines:

• Career Mode: Work your way up to Fleet Captain, balancing your flying with personal life goals.

• Free Play: Everything’s unlocked, so you can jump straight into the skies without worrying about the day-to-day management side of things.

Progression was also a big focus. As you fly, you’ll earn XP and Skill Points that lets you level up and unlock over 30 skills. These unlock new features, provide stat boosts, and more, so you’re always building towards something.

Whilst most of your flights will go without a hitch, you may need to divert at some point. Diversions and unexpected challenges are also part of the experience. You might need to deal with a sick passenger or a tricky weather situation, forcing you to make tough decisions. It’s these little moments that keep things interesting and (hopefully) fun. You can control the frequency of these events as well, so if it’s not your thing, just turn it off.

As you continue to progress, you’ll gain access to other money-making opportunities. There are side activities. You can take on sightseeing flights to points of interest or land-away missions for extra cash. These flights give you an opportunity to fly some of the smaller aircraft in your fleet, allowing you to do some general aviation flights.

After each day, you’ll need to manage your downtime—balancing rest and activities to maintain a healthy work-life balance. This is done at the end of each shift by deciding between a variety of activities. You can improve your stats and timekeeping by investing in items like cars, home upgrades, or even a sim pit. Most items you buy impact you in some way, shape, or form.

Logbook

One last feature worth mentioning is your logbook. Every flight you take is recorded in detail, so you can review your performance and track your progress. The stats and data are there to help you improve or just reflect on how far you’ve come. There are graphs to help you visualise how you fly your aircraft. You can use these to see where you’re doing well and where you need to improve.

Fly the Line has been developed for both MSFS2020, MSFS2024 and X-Plane, using FSUIPC and Unity. It’s currently being tested and fine-tuned. More details on a release date soon. There’s so much more to share, but let’s save that for another day. We’ll be diving into specific features in future updates, so stay tuned to see where Fly the Line is heading.  Hope you all enjoyed this introduction to Fly The Line!
 


Fly The Line - Short Haul Edition
MSFS 2024, MSFS 2020, X-Plane 12, X-Plane 11, P3D v6, v5, v4, FSX